Developer's DescriptionBy James F. BellingerWrap ENet networking library with multiple in-order streams of data.ENet for C# wraps the C-language ENet networking library. For games and other real-time applications if you use TCP, old data can hold up newer data even if it is no longer relevant (old positions). Your players will perceive any lost packet as a "lag burst". ENet supports multiple in-order streams of data, and allows you to decide on reliability on a per-packet basis. The library is useful for both client-server and peer-to-peer architectures.